To make life even more easy, here is one of my popular scripts for you. This script automatically switches on/off the prim’s light feature according to the sim’s daylight state.
Feel free to experiment with it and change it to suit your needs. If you replace the light-code with a SetTexture, you can even make your enviroment change wheither it’s day or night!
Do remember SecondLife only supports the six closest lights to be showing.
For easy copy-pasting I added the script as code below.
// ==============================================
// Just a plain script to brighten and lighten up a prim.
// Detects automatically if it is day or night and sets the prims params with the corresponding state
// * This header must stay with the script *
// ==> Script is meant to stay full perm, copyable and TOTALLY FREE <==\\
default // daytime state, sun above horizon
{
state_entry()
{
llSetTimerEvent(60); // Check every 1 minutes
}
timer()
{
vector sun = llGetSunDirection(); // receive the sun's position
if (sun.z < 0) // is it below the horizon, giving us night ?
{
llSetPrimitiveParams([PRIM_FULLBRIGHT,ALL_SIDES,TRUE]);
llSetPrimitiveParams([PRIM_POINT_LIGHT,TRUE, // False, light is on
<1.0,0.92,0.68>, // light color vector range: 0.0-1.0 *3
1.0, // intensity (0.0-1.0)
8.0, // radius (.1-10.0)
0.25 ]); // falloff (.01-1.0)
state night;
}
}
touch_start(integer total_number)
{
llWhisper(0, "It's daytime."); //in case you didn't notice ;)
}
}
state night // night state, sun below horizon
{
state_entry()
{
llSetTimerEvent(60); // Check every 1 minute
}
timer()
{
vector sun = llGetSunDirection(); // receive the sun's position
if (sun.z > 0) // is it above the horizon, giving us day ?
{
llSetPrimitiveParams([PRIM_FULLBRIGHT,ALL_SIDES,FALSE]);
llSetPrimitiveParams([PRIM_POINT_LIGHT, FALSE, // False, light is off
<0.0,1.0,0.0>, // light color vector range: 0.0-1.0 *3
1.0, // intensity (0.0-1.0)
8.0, // radius (.1-10.0)
0.25]); // falloff (.01-1.0)
state default; // Change back to daytime state
}
}
touch_start(integer total_number)
{
llWhisper(0, "It's nighttime."); // in case you didn't notice ;)
}
}